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Graphic design : now in production

Contributor(s): Publication details: Minneapolis, MN : Walker Art Center ; New York : Distributed by D.A.P., ©2011.Edition: 1st edDescription: 224 pages : illustrations (chiefly color), maps (some color) ; 31 cmISBN:
  • 9780935640984
  • 0935640983
Subject(s): Genre/Form: LOC classification:
  • NC998.4 .G668 2011
Contents:
The designer as producer / Ellen Lupton -- Fuck content / Michael Rock -- Research and destroy : design as investigation / Daniel van der Velden -- Unraveling / Lorraine Wild -- Tool (or, postproduction for the graphic designer) / Andrew Blauvelt -- Design entrepreneur 3.0 / Steven Heller -- Practice from everyday life : defining graphic design's expansive scope by its quotidian activities / James Goggin -- Reading and writing / Ellen Lupton -- Magazine culture / Jeremy Leslie -- The persistence of posters / Andrew Blauvelt -- The making of typographic man / Ellen Lupton -- Experimental typography. Whatever that means. Conceptual type? / Peter Bil'ak -- Design in motion / Ben Radatz -- The art of the title sequence / Ian Albinson -- I am still alive #21 / Åbäke -- Bubbles, lines, and string : how information visualization shapes society / Peter Hall -- Brand matrix / Armin Vit and Bryony Gomez-Palacio -- Brand new worlds / Andrew Blauvelt -- Designing our own graves / Dmitri Siegel -- School days / Rob Giampietro.
Summary: "With more than 250 artists and some 1,400 images, this ambitious catalogue and exhibition survey the vibrant landscape of graphic designers who have seized the means of production and are rewriting the nature of contemporary design practice. Charting a rich vein of activity that cuts across wildly diverse fields, Graphic Design: Now in Production chronicles the post millennial scene of all-access design tools and self-publishing systems, the open-source nature of creative production, and the entrepreneurial spirit of the designer turned producer. Part operating manual, part academic reader, and part coursebook, the catalogue features writings by some of the field's major thinkers, including Åbäke, Ian Albinson, Peter Bil'ak, Andrew Blauvelt, Rob Giampietro, James Goggin, Peter Hall, Steven Heller, Jeremy Leslie, Ellen Lupton, Ben Radatz, Michael Rock, Dmitri Siegel, Daniel van der Velden, Armin Vit and Bryony Gomez-Palacio, and Lorraine Wild. Freely mixing writing styles, from personal rants to the collective speak of Wikipedia, the book touches upon hundreds of topics. Picking up where the design authorship debates of the 1990's left off, this catalogue examines the evolution of graphic design in an expanded field of practice. It considers myriad issues, such as the changing nature of reading and writing, self-publishing and clientless design, the persistence of the poster and the book in a screen-based culture, the designer's voice in the age of crowd-sourcing, the visualization of journalism, the ubiquity of branding, and the democratization of design tools and software. Sprinkled throughout are numerous bits--factoids, explanations, and tangents--exploring everything from fake Apple Stores to Adobe DPS, Ghanaian coffins to cultural analytics, Scriptographer to heraldry."--Publisher's website.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Book Book Whitecliffe Library General Shelves General NC 998 GRA (Browse shelf(Opens below)) Issued 16/04/2024 0013076

Published on the occasion of an exhibition held at the Walker Art Center, Minneapolis, Minn. and three other institutions between Oct. 22. 2011 and Jan. 2014.

Includes bibliographical references and index.

The designer as producer / Ellen Lupton -- Fuck content / Michael Rock -- Research and destroy : design as investigation / Daniel van der Velden -- Unraveling / Lorraine Wild -- Tool (or, postproduction for the graphic designer) / Andrew Blauvelt -- Design entrepreneur 3.0 / Steven Heller -- Practice from everyday life : defining graphic design's expansive scope by its quotidian activities / James Goggin -- Reading and writing / Ellen Lupton -- Magazine culture / Jeremy Leslie -- The persistence of posters / Andrew Blauvelt -- The making of typographic man / Ellen Lupton -- Experimental typography. Whatever that means. Conceptual type? / Peter Bil'ak -- Design in motion / Ben Radatz -- The art of the title sequence / Ian Albinson -- I am still alive #21 / Åbäke -- Bubbles, lines, and string : how information visualization shapes society / Peter Hall -- Brand matrix / Armin Vit and Bryony Gomez-Palacio -- Brand new worlds / Andrew Blauvelt -- Designing our own graves / Dmitri Siegel -- School days / Rob Giampietro.

"With more than 250 artists and some 1,400 images, this ambitious catalogue and exhibition survey the vibrant landscape of graphic designers who have seized the means of production and are rewriting the nature of contemporary design practice. Charting a rich vein of activity that cuts across wildly diverse fields, Graphic Design: Now in Production chronicles the post millennial scene of all-access design tools and self-publishing systems, the open-source nature of creative production, and the entrepreneurial spirit of the designer turned producer. Part operating manual, part academic reader, and part coursebook, the catalogue features writings by some of the field's major thinkers, including Åbäke, Ian Albinson, Peter Bil'ak, Andrew Blauvelt, Rob Giampietro, James Goggin, Peter Hall, Steven Heller, Jeremy Leslie, Ellen Lupton, Ben Radatz, Michael Rock, Dmitri Siegel, Daniel van der Velden, Armin Vit and Bryony Gomez-Palacio, and Lorraine Wild. Freely mixing writing styles, from personal rants to the collective speak of Wikipedia, the book touches upon hundreds of topics. Picking up where the design authorship debates of the 1990's left off, this catalogue examines the evolution of graphic design in an expanded field of practice. It considers myriad issues, such as the changing nature of reading and writing, self-publishing and clientless design, the persistence of the poster and the book in a screen-based culture, the designer's voice in the age of crowd-sourcing, the visualization of journalism, the ubiquity of branding, and the democratization of design tools and software. Sprinkled throughout are numerous bits--factoids, explanations, and tangents--exploring everything from fake Apple Stores to Adobe DPS, Ghanaian coffins to cultural analytics, Scriptographer to heraldry."--Publisher's website.

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