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Time to play : action and interaction in contempororary art

By: Series: International library of modern and contemporary artPublisher: London, England : I. B. Tauris, 2019Distributor: [London, England] : Bloomsbury Publishing, 2019Edition: First editionDescription: 1 online resource (viii, 215 pages) : illustrationsISBN:
  • 9781780763033
  • 9780857736253
  • 9780755603473
  • 0755603478
  • 0857728458
  • 9780857728456
  • 0857736256
Subject(s): Genre/Form: LOC classification:
  • N6494.I57 Z56 2014eb
Online resources:
Contents:
Introduction -- 1. Modern Perspectives on Play -- 2. Play is a Movement in between the Opposites -- 3. Play : From Modern Strategy to Post-modern Tactic -- 4. The Turn to Play -- Conclusion.
Summary: 'Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Holler's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter.
List(s) this item appears in: eBooks - Fine Arts
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Item type Current library Collection Call number Status Date due Barcode
E-Book E-Book Whitecliffe Library Online Resource E-Collection E-BOOK (Browse shelf(Opens below)) Online Access - Please see the link

Includes bibliographical references and index.

Introduction -- 1. Modern Perspectives on Play -- 2. Play is a Movement in between the Opposites -- 3. Play : From Modern Strategy to Post-modern Tactic -- 4. The Turn to Play -- Conclusion.

'Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Holler's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments which have tended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter.

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