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Deleuze reframed : a guide for the arts student /

By: Contributor(s): Series: Contemporary thinkers reframed seriesPublication details: London ; New York : I.B. Tauris ; New York : Disbributed in the United States by Palgrave Macmillan, 2008.Description: 149 pages : illustrations ; 18 cmISBN:
  • 9781845115470
  • 1845115473
Subject(s): LOC classification:
  • B2430.D454 S88 2008
Contents:
Foreword: Deleuze reframed? -- Part One: Introduction. What is a rhizome? -- Gaming in the labyrinth / David Martin-Jones -- Virtual structures of the Internet / Damian Sutton -- Part Two: Introduction. What is becoming? -- Minor cinemas / David Martin-Jones -- Becoming art / Damian Sutton -- Part 3: Introduction. What is duration? -- Movement-images, time-images and hybrid-images in cinema / David Martin-Jones -- Time (and) travel in television / Damian Sutton -- Conclusion: Reframing Deleuze.
Summary: "Deleuze disdains easy answers. Yet easy answers to Deleuze are what students need. Without reducing Deleuze's complex body of thought to simplistic solutions, this very contemporary guide leads the reader into the world of Deleuze's spiralling thought through concrete examples from art, film, TV and even computer games. From "Eternal Sunshine of the Spotless Mind and The Cell to Pac Man and Doom, and from the work of Robert Mapplethorpe, Coco Fusco and Rachel Whiteread to Lost and Doctor Who, this easily digestible introduction looks at the key ideas promoted by Deleuze, both in his own work and in his notoriously difficult collaborations with Felix Guattari, to make them both fresh and relevant to the visual arts today."--Book cover.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book Limited Loan Book Limited Loan Whitecliffe Library General Shelves General B 2430 DEL SUT (Browse shelf(Opens below)) 1 Available 0007847
Book Book Whitecliffe Library General Shelves General B 2430 DEL SUT (Browse shelf(Opens below)) 1 Available 0007485

Includes bibliographical references (pages 129-140) and index.

Foreword: Deleuze reframed? -- Part One: Introduction. What is a rhizome? -- Gaming in the labyrinth / David Martin-Jones -- Virtual structures of the Internet / Damian Sutton -- Part Two: Introduction. What is becoming? -- Minor cinemas / David Martin-Jones -- Becoming art / Damian Sutton -- Part 3: Introduction. What is duration? -- Movement-images, time-images and hybrid-images in cinema / David Martin-Jones -- Time (and) travel in television / Damian Sutton -- Conclusion: Reframing Deleuze.

"Deleuze disdains easy answers. Yet easy answers to Deleuze are what students need. Without reducing Deleuze's complex body of thought to simplistic solutions, this very contemporary guide leads the reader into the world of Deleuze's spiralling thought through concrete examples from art, film, TV and even computer games. From "Eternal Sunshine of the Spotless Mind and The Cell to Pac Man and Doom, and from the work of Robert Mapplethorpe, Coco Fusco and Rachel Whiteread to Lost and Doctor Who, this easily digestible introduction looks at the key ideas promoted by Deleuze, both in his own work and in his notoriously difficult collaborations with Felix Guattari, to make them both fresh and relevant to the visual arts today."--Book cover.

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