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How to be a graphic designer, without losing your soul /

By: Publication details: London : Laurence King, ©2005.Description: 160 pages : illustrations (chiefly color) ; 23 cmISBN:
  • 1856694100
  • 9781856694100
  • 1586694103
  • 9781586694104
Subject(s): LOC classification:
  • NC1001 .S53 2005b
Contents:
Foreword / Stefan Sagmeitser -- Introduction : What is this book about? -- 1. Attributes needed by the modern designer : graphic design is for self-centred obsessives -- 2. How to find a job : I want a job where I have lots of freedom and get to do award-winning stuff -- 3. Being freelance : I want to work for myself by myself -- 4. Setting up a studio : I want to run my own studio, I like doing tax calculations and eighteen-hour days -- 5. Running a studio : I want to run a world-famous studio, do great work and make lots of money -- 6. Winning new work : I always need more work, and why does someone else always get the good jobs? -- 7. Clients : all clients are bad -- 8. Self-promotion : I don't want to be famous, I just want my peers to like what I do -- 9. The creative process : I want to do great work, but sometimes my work isn't as good as I'd like it to be -- Bibliography -- Appendix -- Interviews.
Summary: This guidebook addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, but want to avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and practical suggestions for running a successful business.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book Whitecliffe Library General Shelves General NC 1003 SHA (Browse shelf(Opens below)) 1 Available 0006627

Includes bibliographical references.

Foreword / Stefan Sagmeitser -- Introduction : What is this book about? -- 1. Attributes needed by the modern designer : graphic design is for self-centred obsessives -- 2. How to find a job : I want a job where I have lots of freedom and get to do award-winning stuff -- 3. Being freelance : I want to work for myself by myself -- 4. Setting up a studio : I want to run my own studio, I like doing tax calculations and eighteen-hour days -- 5. Running a studio : I want to run a world-famous studio, do great work and make lots of money -- 6. Winning new work : I always need more work, and why does someone else always get the good jobs? -- 7. Clients : all clients are bad -- 8. Self-promotion : I don't want to be famous, I just want my peers to like what I do -- 9. The creative process : I want to do great work, but sometimes my work isn't as good as I'd like it to be -- Bibliography -- Appendix -- Interviews.

This guidebook addresses the concerns of young designers who want to earn a living by doing expressive and meaningful work, but want to avoid becoming a hired drone working on soulless projects. It offers straight-talking advice on how to establish your design career and practical suggestions for running a successful business.

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